In this lesson, students recognise that computers can be infected from an email (attachment), a bad or dodgy download from the
web, or from an infected USB (flash) drive, CD ROM or DVD. They learn to choose to scan every download, and every device. They recognise what a virus or other piece of malware can do to a computer. They also discuss the importance of checking with teachers,
parents and carers before downloading a file while identifying the importance of discussing anything bad that happens online.
Australian Curriculum Links:
- Language for interaction – Understand that successful cooperation with others depends on shared use of social
conventions, including turn-taking patterns, and forms of address that vary according to the degree of formality
in social situations (ACELA1476).
- Listen to and contribute to conversations and discussions to share information and
ideas and negotiate in collaborative situations (ACELY1676).
- Use comprehension strategies to build literal and inferred meaning and begin to evaluate texts by drawing on a
growing knowledge of context, text structures and language features (ACELY1680).
- Use software including word processing programs with growing speed and efficiency to construct and edit texts
featuring visual, print and audio elements (ACELY1685).
Investigate with ICT
- Using ICT to plan and refine information searches; to locate and access different types of data and information
and to verify the integrity of data when investigating questions, topics or problems.
Communicate with ICT
- Using ICT to communicate ideas and information with others adhering to social protocols appropriate to the
communicative context (purpose, audience and technology).
- Applying technical knowledge and skills to use ICT efficiently and to manage data and information when and as needed.
- Apply appropriate social and ethical protocols and practices to operate and manage ICT.
- Open a web browser and go to https://budd-e.staysmartonline.gov.au/teachers/teachers/index.html
- Click on the ‘LIVE’ Section and test your students knowledge of being Cybersafe.
- Click on the introduction section to learn about all the parts of the software and then begin.
- Ask a student to navigate through the test and ask your other students to raise their hands if they have a question.
- Record all questions on the board to be discussed at the end of the test.
When finished, discuss five of the questions that were raised and explain to the students that you will come back to the rest later on.
Now click on the ‘TOOB’ section of the resource and watch the ‘Malware’ video.
Create a visual diagram (perhaps a web where they have malware in the middle and all of the things they think of branching off it) of what Malware is.
Ask for some definitions from the students before concluding that Malware is any kind of bad (malicious) software. A computer virus is one type of malware. There are different types of malware, and it is a serious threat. Malware can steal your passwords or other personal information. It may also let a hacker take control of your computer, so they can pretend to be you online or use your computer to commit a crime. Malware will probably slow
your computer down, and may corrupt, destroy or delete your files. Malware can also forward itself from your computer to other computers without your knowing about it. Computers can be infected from an email (attachment), a bad or dodgy download from the web, or from an infected USB (flash) drive, CD ROM or DVD.
- Now show the students the student section of Budd-e by getting them to create an account at https://budd-e.staysmartonline.gov.au/primary/main.php.
- Model how to start creating their very own Budd-e robot on their computers and how to name it.
- When finished, let students click on the arms section and of the resource and let them go.
“In this game-based activity, the student moves a scanning beam by using the arrows on their keyboard to scan all the downloads—USB memory sticks, email attachments, DVDs, CD-ROMs and hard drives. Each of these objects contains either a piece of fruit positive points) or a virus (negative points). The student must scan each download before it docks, in case a hidden virus eliminates all the fruit. This fun game encourages the student to scan all downloads for potentially harmful viruses. To conclude, the student chooses answers for three questions about computer viruses. If the student chooses an incorrect answer, they are prompted to choose again until the correct answer is selected.
- Revisit some of the questions that were left on the board from the introduction.
- Ask students if anyone can answer these questions.
- As they are answered, write responses accordingly.
- Finally ask students to list down the dangers of malware and ask them to plan a method to ensure that they do not get their computers infected.
- Discuss methods together and see if any are more reliable than others.
- Whole-class discussion to review
Brainstorm the different types
of data that people keep on
computers, and make a list of
good things that may be lost if a
computer is corrupted.
Whole-class discussion about bad
things that may have happened to
computers at home. Make a list.
Discuss why it’s important to
report (to teachers, parents or
carers) anything bad that happens
online: that it helps to make the
web safer and more secure for
- Anecdotal notes.
- Completion of the Budd-e robot will show that the students have successfully learnt about the dangers associated with Malware.
- Method to stop malware and infecting computers will show understanding.
- Stay Smart Online at www.staysmartonline.gov.au
- SCAMwatch at www.SCAMwatch.gov.au
- ThinkUKnow at www.thinkuknow.org.au
- Cybersmart at www.cybersmart.gov.au
- Cybersafety Help Button at www.dbcde.gov.au/helpbutton
The above work is able to be shared via a Creative Commons Licence and is courtesy of the Commonwealth of Australia. More resources can be found at https://budd-e.staysmartonline.gov.au/teachers/primary/index.html