Summary of Project:
Australian Curriculum Links:
Year 5 English:
- Plan, rehearse and deliver presentations for defined audiences and purposes incorporating accurate and sequenced content and multimodal elements(ACELY1700)
- Plan, draft and publish imaginative, informative and persuasive print and multimodal texts, choosing text structures, language features, images and sound appropriate to purpose and audience (ACELY1704)
- Plan, rehearse and deliver presentations for defined audiences and purposes incorporating accurate and sequenced content and multimodal elements(ACELY1700)
- Plan, draft and publish imaginative, informative and persuasive print and multimodal texts, choosing textstructures, language features, images and sound appropriate to purpose and audience (ACELY1704)
Digitial Technologies – Year 5/6:
- 6.5 Design a user interface for a digital system, generating and considering alternative designs.
- 6.6 Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition).
- 6.9 Manage the creation and communication of ideas and information including online collaborative projects, applying agreed ethical, social and technical protocols.
Project Sequence:
Task Overview:
- Your task is to design your very own app that can be used on iPads or iPhones.
- Have a good think about what your app might do and who would use it.
- Have fun, work hard and ask for help if you need it. Good luck!
Activity 1 – Time To User Your Imagination!
Think very creatively about the type of app that you would like to make. You will need to consider the following:
- Title
- App icon
- Brief description of what your app will be about
- Cost
- Designers name
Have a look at the example below:
- App: Angry Birds
- Description: The survival of the angry birds is at stake and we need your help! Use your special skills to knock down the structures and free the birds. Only the brave will win.
- Cost: $1.99
- Designer’s Name: Rovio Entertainment Ltd
- Icon:
Activity 2: Time to Plan!
Consider the following:
- What will be in your app?
- What does your app allow the user to do?
- You will need to illustrate the levels/features that your app has. How will you do this?
Check out this example:
- Angry Birds
- Level 1 consists of 2 small buildings and 1 green bird. To move onto level 2 you will need to pick up a black bird and aim it at the 2 small buildings, freeing the green bird.
Activity 3 – Meeting the boss at Apple
The boss at Apple has heard about your new app and he wants to meet with you to discuss it. You will need to create a convincing sales’ pitch, using all of your persuasive skills!
Consider the following in your pitch:
- Why should Apple and consumers buy your app?
- Who would use the app?
- What benefit does the app have for people/society?
- How much does the app cost and why?
This step is extremely important! Apple (and your teacher) will need to see an excellent sales pitch to ensure that they can publish (grade well in this task – teacher) you app.
Activity 4 – Get Ready to Present
Assessment:
Anecdotal assessment records as well as the Create an App Project Rubric available here:
Resources:
- 5B Create an App Project http://5bappproject.weebly.com/
- App Icon Template Sheet (DOC)
- App Icon Examples:
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